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Digitally Preserving Spiritual & Cultural Heritage with Traditional Artists in Second Life
##manager.scheduler.building##: EAST
##manager.scheduler.room##: East 1/2 Machinima
Date: 2011-03-18 05:00 PM – 06:00 PM
Last modified: 2011-03-02
Abstract
Virtual world technology, as a participatory tool
that engages users, allows for an immersive experience and the virtual world of
Second Life has emerged as a preferred tool for providing hands-on experiential
learning. Moreover, the nature of preserving conceivably marginalized cultural
information is predicated by attention to various aesthetic underpinnings of these
milieus when designing associated virtual environments and the objects within them.
This paper reports on projects that adopt a straightforward participatory
model where traditional artists or object-makers within these cultures provide artistic
material and collaboratively inform the design process and thus augment epistemic
aims of digitization.
that engages users, allows for an immersive experience and the virtual world of
Second Life has emerged as a preferred tool for providing hands-on experiential
learning. Moreover, the nature of preserving conceivably marginalized cultural
information is predicated by attention to various aesthetic underpinnings of these
milieus when designing associated virtual environments and the objects within them.
This paper reports on projects that adopt a straightforward participatory
model where traditional artists or object-makers within these cultures provide artistic
material and collaboratively inform the design process and thus augment epistemic
aims of digitization.