Virtual Worlds Best Practices in Education, VWBPE 2011

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The Next 2500 Days
Kevin Feenan

##manager.scheduler.building##: CENTRAL
##manager.scheduler.room##: Central Auditorium
Date: 2011-03-19 08:00 AM – 09:00 AM
Last modified: 2011-02-28

Abstract


Virtual Reality generation 2 is coming to a close and VR generation 3 is about to kick off. Changes both technologically and socially are being introduced into the marketplace which have the potential to catapult virtual reality into whole new directions. This presentation looks at some of the disparate innovations which are available today and compares ways in which these innovations could be combined over the next 4-6 years to raise the bar on the ways in which virtual reality could be used to increase knowledge, awareness, social interaction, and commerce.