##manager.scheduler.building##: EAST
##manager.scheduler.room##: East 3/4 Teen Fair
Date: 2011-03-18 03:00 PM – 05:00 PM
Last modified: 2011-02-28
Abstract
Many people confuse virtual worlds and games or assume these terms/environments to be synonymous. This session will explore true instances of where virtual world community does support a strong game architecture through a series of playable fictions. This virtual world is Quest Atlantis http://www.QuestAtlantis.org. More than simple simulations these playable fictions engage students in role play within a rich narrative framework. The students adopt a role, intentionally becoming part of the story to take on an authentic challenge. In completing the tasks students will investigate, research, explore, making choices and decisions which in their final game play will see the physical virtual world change as a consequence of their actions. The world and the learner are transformed through immersive engagement in these playable fictions.
Educators and designers will benefit from this session as it leverages and draws together best of current research in play, community and learning. Transformational play and playable fictions are both concepts to be embodied in best practice virtual world learning design.